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A Programmer's Guide to Sound, by Tim Kientzle

Free Download A Programmer's Guide to Sound, by Tim Kientzle
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Pressestimmen
"I just wish this book had been available years ago." -Bobby Prince, composer and sound designer for computer games including Doom and Duke Nukem 3D "This is the kind of book that will stand as one of the defining works in the specialization of audio programming." -Gene Turnbow, senior programmer and game designer for Sound Source Interactive, Inc. "I'm amazed at the breadth and depth of Tim's coverage." -George Wright Information Systems, Loyola College, Maryland
Synopsis
Author appearance "I just wish this book had been available years ago." -Bobby Prince, composer and sound designer for computer games including Doom and Duke Nukem 3D "This is the kind of book that will stand as one of the defining works in the specialization of audio programming." -Gene Turnbow, senior programmer and game designer for Sound Source Interactive, Inc. "I'm amazed at the breadth and depth of Tim's coverage." -George Wright Information Systems, Loyola College, Maryland A Programmer's Guide To Sound provides detailed technical information about audio storage, processing, and compression, and includes tested C++ source code. Developers who want to add sound technology to their applications will find all the details they need to: *access low-level sound services on Win32, Mac OS, and UNIX *decompress MPEG, IMA ADPCM, and A A -Law data *read from WAVE, VOC, AIFF, and AU file formats *play MIDI and MOD music files. This book also includes accessible introductions to related topics, such as instrument synthesis, musical tuning, human sound perception, digital filtering, and Fourier Transforms.Developers will especially appreciate the emphasis placed on practical details.For every topic, the author provides complete source code to demonstrate the principles involved. The source code from the book compiles into a sample program that reads and plays a wide variety of different sound files on Win32, Mac OS, and UNIX. The CD-ROM includes all 40,000 lines of source code from the book, in addition to project files for popular compilers, sample sound files, and contributed software and related information. Whether you are an audio professional who wants to learn more about programming or a computer programmer who wants to know more about implementing audio, this comprehensive resource will be an invaluable reference for years to come. 0201419726B04062001
Alle Produktbeschreibungen
Produktinformation
Taschenbuch: 446 Seiten
Verlag: Addison Wesley; Auflage: Pap/Cdr (2. Januar 1998)
Sprache: Englisch
ISBN-10: 0201419726
ISBN-13: 978-0201419726
Größe und/oder Gewicht:
18,3 x 2,5 x 23,1 cm
Durchschnittliche Kundenbewertung:
3.1 von 5 Sternen
3 Kundenrezensionen
Amazon Bestseller-Rang:
Nr. 52.401 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
WHAT THIS BOOK DOES WELL:* Explains audio signals, frequency, pitch, and Fourier transforms at a level suitable for anyone who understands trig, and in a highly readable way* Explains file formats (WAV, AU, AIFF, MPEG formats, MIDI, MOD formats, etc.), and compression schemes, complete with tested implementation code* Explains basic frequency filtering (with code)* Implements readable, usable c++WHAT'S BEYOND THE SCOPE OF THIS BOOK:* In depth DSPs, physics, acoustics, or mathematics* More complex transforms, like pitchbending without changing the length, noise reduction, adding reverb, flanging, etc.* Highly optimized numerical algorithmsIN SHORT: if you need an introduction to the subject or just want a royalty-free code base for file format handling, this is an excellent book. If you already know all the basics, you won't learn very much.
This is the only book that I've come across that covers any of the trivialities of cross-platform sound programming. Sure there are better books on the various platform APIs, but they don't cover the differences between playing sound on Windows vs Mac. Small things like signed and unsigned data and byte swapping for 16 bit data are covered here. You won't find these things in Petzold's book. I did find a few small problems in the example code, but if you actually read the book, they're easy to spot. If you're writing cross-platform sound code, this book will be very helpful.
...beware of bugs in the code. This is a good book for an intro to digital sound and sound file formats but the code (at least the stuff involving the windows multimedia API) is rather buggy. Hopefully the 2nd edition will be better.
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